10,000 Hours
I have yet to read Malcolm Gladwell's new book Outliers: The Story of Success, but I was fascinated by a recent interview where the author discussed something called the 10,000 Hour Rule, to which he devotes a chapter. He maintains this rule of thumb--to become expert at anything, from arts, to professions to athletics, it requires about 10,000 hours of practice. That would be around 20 hours a week for ten years.
This is bad news for generalists and dilettantes. There aren't that many 10,000 hour chunks available in life. After one has become expert in the disparate skills of sleeping, eating, watching television and driving automobiles from place to place, the windows are few. It has probably taken me all of my 55 years to rack up 10,000 hours of writing--I may still be a little short. But by the rule, you can expect a dramatic improvement in these postings anytime now.
On the other hand, I am close to having my 10,000 hours in on video games that haven't been available for 20 years. They told me then that I was wasting my time. Ya think? And I am close to having 10,000 hours in on playing the guitar, but I'm still kind of lame at it. So one must always account for underlying talent. I definitely have 10,000 hours in on reading science fiction novels, but I search the classifieds in vain for openings that require an expertise in fictional xenosociology. I'll keep practicing; but before turning my hand to something entirely new, I'll keep the rule in mind--tick, tick, tick.

